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Kharaa    FrontiersMen
  • Hive
  • Species
  • Chambers
  • Abilities

    Species
    The kharaa are able to evole into new species depending on the amount of resources (res) they have.

    Skulk
    Skulk is the most common form of the alien, existing whenever a new player spawns. Skulks are the fastest alien capable of easily traversing the map either on the floor, walls or the ceiling and using a number of vents can easily get to areas that would take minutes for a marine too.
    The skulk is able to bite its targets to inflict 75 points of damage or to parasite them, thus adding a marine permanently (until he dies) to the kharaa hive sight.
    Once a second hive is grown the skulk can use a tremendous leap making it capable of easily avoiding bullets and inflicting damage at the same time.
    When the third hive is up though the skulk develops the xenocide ability, simply rushing into a group of marines the skulk is able to suicide and explode taking them all with him.

    Lerk
    The second evolution available to the aliens, the Lerk is a fast paced airborne alien, with little armour and health. The lerk has like the skulk the ability to bite its targets or use its spore-cloud allowing it to fire a green mist which damages marines but not structures for as long as they remain within the cloud.
    Once a second hive has evolved the lerk is granted the umbra ability. This is best used as a support to any other alien or structure for the umbra effects limits the amount of bullets that can pass through it although knives and grenades are not affected.
    After the third hive the lerk recieves the primal scream which bolsters its and any nearby aliens adrenaline allowing them to attack faster and survive for longer.

    Fade
    The fade is the main stream fighter of the kharaa. It sports a vicious slash that can annihilate any target at close range Its second 'weapon' is a blink which speeds up its movement enormously. Once the second hive is up the fade gains another 'weapon' - metabolize. This allows the wounded fade to quickly regain its health and adrenaline.
    After the completion of the third hive it gains the ability to use a low powered acid rocket for long range attacks.

    Onos
    The marines have a saying, ‘When you see an onos you know your dead’ The onos is a massive kharaa capable of charging down any marine it see’s. The onos has a great amount of health and armour making it virtually unstoppable.
    The Primary ability of the Onos is the gore which is a short range attack that does a great deal of damage. Its secondary ability is another short range attack yet extremely deadly. For devour allows the onos to eat a marine for up to 30 seconds gaining health as it does so as well as temporary removing the player during this time.
    After, that comes the powerful stomp. Allowing the onos to stun groups of marines at a time from moving or shooting. Its last ability is Charge which accelerates its bulk shockingly fast, slamming through anything in its path. The effect is devastating – a human doesn't even slow it down, and it hits metal or machinery like a detonation. It cannot maintain this speed for long.

    Gorge
    Although the gorge is available from the onset it is a totally different breed of alien. The gorge’s primary function is to create new alien structures rather than to attack. The gorge has a low powered spit though in case it comes across the marines. Yet its heal effect is more devastating allowing it to heal aliens and structures and to ‘heal’ marines to their death.
    Once two hives have been created by the gorge though it can fire a devasting bile bomb, while this does no damage to the marine menace it goes a great deal of damage against their pesky buildings.
    Once the third hive is up it can then use the webbing ability. This allows it to web an area and any marine that touches the web is unable to fire and moves more slowly while it is under its effect.