FrontiersMen Kharaa
Weapons
Upgrades
Commander
Structures
Marine Structures
As a commander and a marine a host of structures are available for placing or for use.
Command Console (CC)
This device allows one marine to interface with the command network and become the commander. As a commander you control the marines and the placing of all structures and upgrades. The commander is the heart of any marine force and most be protected at all costs.
Infantry Portal
Phases in reinforcements from the dropship. Without an infantry portal, the aliens' advantage will grow with every marine lost. Infantry portals are the most crucial structure to defend, second only to the command console. Without it no marine can spawn and the aliens can attack at will. More portals = faster reinforcements.
Armoury
The armoury allows marines to ‘use’ it to gain free ammunition for any weapon. It also gives the commander the ability to drop new weapons and build new structures.
The Armoury can be upgraded to theadvanced armoury by the commander allowing for the ability to drop new weapons. This is not a new structure but merely an upgrade for an existing armoury.
Turret factory
Gives the command the ability to purchase sentry turrets for base defence.
Just like with the advanced armoury an advanced turret factory can be upgraded to give the ability to place new and formidable siege turrets.
TSA engineers have been experimenting with electricity allowing the TF to be upgraded with an electric field provides a formidable defensive measure against multiple, smaller kharaa lifeforms.
Observatory
Is another crucial building to any successful marine base. The observatory allows motion tracking to be enabled and for the use of scanner sweeps to reveal areas to the commander or to the siege turrets. It also allows for the use of the distress beacon this is not often remembered in the heat of the battle but it allows for the cost of a few resources to instantly spawn all your marines back at base – very useful if your base is under heavy attack.
Resource Tower
These can only be built on resources nozzles (steams of white gas ). More resource towers means the faster supply of res to your system. Every building and weapon costs x amount of res so without it you will have a poor base with poor marines.
TSA engineers have been experimenting with electricity allowing resource towers to be upgraded with an electric field provides a formidable defensive meaxure against multiple, smaller kharaa lifeforms.
Phase gate
Similar in nature to the infantry portable, the phase gate allows for the instantaneous transportation of marines to another phase gate. A good commander will place phase gates at all key points to allow the marines to use them to transport instantly.
Arms Lab
Allows for the upgrading of weapons and armour and for the construction of new buildings and weapons

Prototype Lab
Equipment that is cleared for field
testing is programmed into the prototype lab. As of this manual, prototype
equipment consists of heavy armour and jet pack technology. This equipment is powerful, and cutting edge. Whether its cost is justified is a matter of debate, and left to command strategy.
Marine Structures
As a commander and a marine a host of structures are available for placing or for use.
Command Console (CC)
This device allows one marine to interface with the command network and become the commander. As a commander you control the marines and the placing of all structures and upgrades. The commander is the heart of any marine force and most be protected at all costs.Infantry Portal
Phases in reinforcements from the dropship. Without an infantry portal, the aliens' advantage will grow with every marine lost. Infantry portals are the most crucial structure to defend, second only to the command console. Without it no marine can spawn and the aliens can attack at will. More portals = faster reinforcements.
Armoury
The armoury allows marines to ‘use’ it to gain free ammunition for any weapon. It also gives the commander the ability to drop new weapons and build new structures.The Armoury can be upgraded to theadvanced armoury by the commander allowing for the ability to drop new weapons. This is not a new structure but merely an upgrade for an existing armoury.
Turret factory
Gives the command the ability to purchase sentry turrets for base defence.Just like with the advanced armoury an advanced turret factory can be upgraded to give the ability to place new and formidable siege turrets.
TSA engineers have been experimenting with electricity allowing the TF to be upgraded with an electric field provides a formidable defensive measure against multiple, smaller kharaa lifeforms.
Observatory
Is another crucial building to any successful marine base. The observatory allows motion tracking to be enabled and for the use of scanner sweeps to reveal areas to the commander or to the siege turrets. It also allows for the use of the distress beacon this is not often remembered in the heat of the battle but it allows for the cost of a few resources to instantly spawn all your marines back at base – very useful if your base is under heavy attack.Resource Tower
These can only be built on resources nozzles (steams of white gas ). More resource towers means the faster supply of res to your system. Every building and weapon costs x amount of res so without it you will have a poor base with poor marines.TSA engineers have been experimenting with electricity allowing resource towers to be upgraded with an electric field provides a formidable defensive meaxure against multiple, smaller kharaa lifeforms.
Phase gate
Similar in nature to the infantry portable, the phase gate allows for the instantaneous transportation of marines to another phase gate. A good commander will place phase gates at all key points to allow the marines to use them to transport instantly.Arms Lab
Allows for the upgrading of weapons and armour and for the construction of new buildings and weapons

Prototype Lab
Equipment that is cleared for field
testing is programmed into the prototype lab. As of this manual, prototype
equipment consists of heavy armour and jet pack technology. This equipment is powerful, and cutting edge. Whether its cost is justified is a matter of debate, and left to command strategy.



