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FrontiersMen    Kharaa
  • Weapons
  • Upgrades
  • Commander
  • Structures

    Upgrades

    Weapons
    Once researched the below upgrades become automatically available to all marines:
    Level 1: Damage Increased by 10%
    Level 2: Damage Increased by 20%
    Level 3: Damage Increased by 30%

    Armour
    Frontiersmen standard issue nano-armour provides 50 points of protection, and absorbs 30% of incoming damage. By researching armour upgrades at the arms lab, the commander can armour boost this protection. The following chart shows how each level of upgrade improves the hit points and damage absorption for regular armour, or heavy armour once researched, these modifications are made automatically for all marines.

      Light Marine Armour Points Research Time (seconds) HA Armour Points
    No upgrades 25 N/A 200
    Level 1 45 60 230
    Level 2 65 90 260
    Level 3 85 120 290

    Motion tracking

    This upgrade can be researched at the observatory station. This is perhaps the most useful upgrade available for all marines gain the ability to see any moving alien, removing their prime asset of surprise. Marines can now easily track and hunt down the infestation and sport mass incoming assaults in enough time to prepare defences.